Entities & Enemies
Learn to fight and counter every threat
👹 Boss Enemies
The Deer
All Biomes • EXTREME
The main threat. Hunts a single player until they reach base or die.
Weaknesses
Flashlights stun it (effect reduced if hungry). Bad pathfinding around trees.
Strategy
Use trees for cover, abuse pathfinding. Safe spots: Fire Tower, Treehouse ladder, some rooftops.
First Appearance
Night 1 (watches only, no attack)
The Owl
Snowy Biome • HIGH
Night predator in snowy areas. Has a rage bar that fills with sudden movement.
Weaknesses
Immobile prey don't trigger attacks. Flashlights may not help.
Strategy
Stand still and avoid sudden movements. Evade slowly if rage bar fills.
First Appearance
Night phase in snowy biome
The Ram
Volcanic Biome • HIGH
Occasionally spawns in front of players. Has a charging attack.
Weaknesses
Can't make sharp turns while charging. Cannot be stunned while charging.
Strategy
Similar to Deer tactics. Dodge charges and use terrain.
First Appearance
Night phase in volcanic biome
🐺 Regular Enemies
Wolf
Low HP • Medium
Drops: Meat, Wolf Pelt
Counter: Use spear trick (circle around). Ranged weapons effective. Easy to outrun.
Alpha Wolf
Medium HP • Medium-High
Drops: Meat, Alpha Wolf Pelt
Counter: Spear trick works well. Better pathfinding than regular wolves. Use terrain.
Bear
High HP • Very High
Drops: Meat, Bear Pelt
Counter: Ranged weapons critical. Huge hitbox for headshots. Abuse pathfinding.
Polar Bear
Very High HP • Extreme
Drops: Meat, Polar Bear Pelt
Counter: Same as regular bears. Extremely dangerous. Watch your warmth in cold.
Arctic Fox
Low HP • Medium
Drops: Meat, Fox Pelt
Counter: Hunt in packs. Use splash damage and ranged weapons. Spear trick works.
Mammoth
Extreme HP • Extreme
Drops: Meat, Mammoth Pelt
Counter: Use ranged weapons from distance. Never approach close. Headshots critical.
Scorpion
Medium HP • High
Drops: Meat, Poison
Counter: Ranged weapons advised (poison can damage). Easy to outrun. Use lava pools.
Hellephant
Very High HP • Very High
Drops: Meat, Tech Loot
Counter: High-damage weapons critical. Small detection radius. Use lava pools.
Cultist
Medium HP • High
Drops: Mossy Coins, Cultist Gems
Counter: Lead into bear traps and spikes. Bad pathfinding. Use structures for cover.
Alien
Medium HP • High
Drops: Alien Tech
Counter: Ranged weapons from distance. Can be dangerous in groups. Use terrain.
👶 Rescue the Missing Children
Rescuing children grants multipliers that accelerate progression. Get them early for maximum benefit!
Dino Kid • Cave 1
EasyGuardians
Wolves & Alpha Wolves
Strategy
Get between Day 1-3 for multipliers. Use spear or ranged weapon.
Reward
First multiplier, wolf pelts
Kraken Kid • Cave 2
Easy-MediumGuardians
More Alpha Wolves
Strategy
Use revolver + spear combo. Coordinate with team.
Reward
Second multiplier
Squid Kid • Cave 3
Medium-HighGuardians
Bears
Strategy
Use rifle or high-power weapon. Headshots are critical.
Reward
Third multiplier
Koala Kid • Cave 4
HighGuardians
Multiple bears, harder enemies
Strategy
Use tactical shotgun, laser cannon, or other powerful weapons.
Reward
Final multiplier
⚔️ Combat Tips
- ✓ Spear Trick: Circle around melee enemies while hitting them to take minimal damage
- ✓ Speed Loading: Switch guns while reloading for instant reload — creates a "minigun" effect
- ✓ Headshots: Large enemies have huge hitboxes — line up headshots for maximum damage
- ✓ High Ground: Stand on structures to gain advantage and avoid ground-based attacks
- ✓ Terrain Abuse: Most enemies have bad pathfinding — use trees and terrain to your advantage
- ✓ Ranged > Melee: For big enemies like bears and mammoths, ranged weapons are critical
- ✓ Bear Traps: Place traps in enemy paths to damage them automatically